Witch
The magically inclined ones among the Aragwaith recieve not only the martial training so common in Aragwaithi society, but also in the art of healing, and of course in magic. Wielding powerful fire and possessing a healing touch, witchs are the noblest of a noble people.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is capable of basic healing.
Information
Advances from: | |
Advances to: | Wizard |
Cost: | 22 |
HP: | 24 |
Movement: | 5 |
XP: | 54 |
Level: | 1 |
Alignment: | neutral |
ID | XE Aragwaith Witch |
Abilities: | heals +4 |
Attacks (damage - count)
kick melee | 7 - 1 impact | ||
fireball ranged | 7 - 3 fire | magical |
Resistances
blade | -10% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 50% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 2 | 40% | |
Hills | 2 | 50% | |
Mountains | 2 | 60% | |
Mushroom Grove | 3 | 50% | |
Sand | 1 | 50% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 30% | |
Unwalkable | - | 0% | |
Village | 1 | 50% |